...so let's do our part for the videogames + marketing field.
For the first part, all the vibe around games and marketing that buzzed in 2006 has made marketing managers realize that they should consider videogames as a part of their mix. The challenge this year will be to create robust campaigns and entertaining games, less copycats, instead of doing mini-tests to see what happens. The first results are already there.
Regarding types of games, I foresee more creativity as marketing managers will aim to have something exclusive with deeper brand integrations and not just modifications to established games. Multiplayer games will also start to be common due to the rise in broadband connectivity and the upgrades in Flash 9.
The main question will come in the 3D arena, were legacy Shockwave was the incumbent and new technologies are arising. In addition, Burger Kings experience will encourage other risk taking marketers to take their first baby steps in the console space.
All this being said, the most important part will be to align the marketing and game development processes. Marketing managers will need to plan ahead with more anticipation to allow for game developers to come up with better products, and on the other side, game developers will need to invest in tools to speed up development without losing quality. This will be the main challenge to allow more ad dollars into the custom game creation scene. If not, the in-game option will take over since it's faster and "cheaper" to implement...
That's my humble opinion. Have a different perspective? Comments are welcomed!
PS: And let's hope a new Katamari Damacy for next generation consoles comes to the market...
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