June 01, 2009

Seminario: Calidad de Software y Desarrollo Agil

 

Aaa


Aaa1 Agiles

El 9/6 de 14:30 a 19:00 se va a desarrollar en el Auditorio de la Universidad de Belgrano (Lavalle 485, CABA), el seminario gratuito "Calidad de Software y Desarrollo Ágil" organizado en forma conjunta por la Universidad de Belgrano, el IRAM y Ágiles.
Nos invitaron a participar como caso de éxito, y Pauline Morrison Fell, Melon Scrum Master, va a estar hablando sobre cómo certificamos nuestros procesos bajo la Norma ISO, sin perder la agilidad propia de la metodología Scrum.
Para ver la agenda completa del evento, click aca!

May 29, 2009

LEGO Star Wars: The making of, part II

Here's a short video showing how the game was made:

And here some pics of the melons at work.

Enjoy!

May 22, 2009

This is BIG news: gamers > moviegoers

It's rewarding to see that what you stand for and say is going to happen actually happens.

According to an NPD report, the percentage of American video game players (63%) now outnumbers those who have gone out to the movies in the past six months (53%).

The next big change: online gamers outnumber console gamers. We'll see if I'm right (and when!). My guess: before 2011.



May 20, 2009

LEGO Star Wars: The making of

Since the backstage is one of the juiciest parts of every project, we're going to give you some inside scoop. So here's the first of a series of interviews to the team behind our recently launched game, LEGO Star Wars: the quest for R2-D2. This time, the interviewee is Diego Ruiz, Lead Engineer, leading the developing of 3d games, at the studio. If you'd like to know more, just leave a comment or twit your question.
Happy Reading!

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Can you tell us a little bit about the game?
 
The storyline is focused on finding R2D2. He is lost in some unknown place and it is important to find him because he contains secret blueprints to build a powerful secret starship. Both sides, the Republicans and Separatists, are interested in finding him before the other group and get those blueprints for themselves. It is a sort of competition between the two sides.

The game allows the player to play in the side he wants. Taking the role of Anakin Skywalker for the light side and the role of Asajj Ventress for the dark side.  The full game includes two more characters and a lot of different levels.

• What makes the game fun in your opinion?
A game is fun, in my opinion, when there is a good balance between the elements that compose it. This balance should make the game challenging but not frustrating, inviting the player to try one more time.
With Lego Clone Wars we tried to create a good balance between combat and exploration. Rewarding the player when he has a good performance in the mission accomplishing and allowing – in the full game - to unlock additional game features such as new characters, possible actions, etc.

• What did it feel like to work with the Star Wars IP?
Working with the Star Wars license was really very special. First of all, it’s one of the best known and respected IPs of all times. Moreover, all of us are fans of the Star Wars universe; we have seen all the movies, the animated series and have played almost all games of the saga. It really was a dream come true.

•What technology did you use to develop the game? Why?
To develop Lego Clone Wars we used Unity3D, the tool that is – in my opinion – the best product to create multiplatform 3d games ever made.
Unity3d allows us to concentrate in the gameplay mechanics instead of the technical stuff. At the same time it includes an excellent balance between productivity and performance of the game in runtime. Its set of features is really almost perfect.

•Can you describe the gameplay and mechanics of the game?
The general objective is very simple: try to find R2D2. In order to accomplish this mission the player should play many levels, sorting in his way different kinds of enemies and traps, fighting inside spaceships or in planets and choosing from different characters.
The full game includes a massive multi player feature. You will choose the side where you want to play. Each level – of the 15 different unique levels - is going to be owned by the team that conquers it more times. Each time you play, you will be fighting for your team!

•What methodology did you use to organize the work? how did it help?

At Three Melons we use Scrum but with some “plugins” that we add, in order to enhance it. We know that it is very important to use and follow a good methodology. Scrum has a lot of benefits that improve the communication of the team and let us correct miscalculations as soon as they are identified. It was key aspect for the project.

May 15, 2009

LEGO Star Wars teaser game is online!


Anakin Splash




















We are very proud an extremely excited to announce that the first teaser of our latest game, LEGO Star Wars is now online (here)!!!

A little bit about the game: It's a story-based role playing game, packed with action, humor and rich visuals.
It begins when, lost in space, R2-D2 starts emitting a distress call without knowing that his signal contains the blueprints to build a powerful secret starship.
Whoever can amplify that signal will get both the droid location and this unique new weapon!
Players can choose to join either side of the Clone Wars conflict and fight their way to victory.
If you're wondering if Anakin Skywalker, Obi Wan Kenobi and Count Dooku will be in it, the answer is yes! You'll also get to show off your light saber skills.
The full game will consist of fifteen levels to be released throughout the year, which will include an asynchronous multiplayer option and a few other special features....So stay tuned!!!
You'll also find out the latest updates to the game on twitter.

 

April 13, 2009

Pecha Kucha Night Buenos Aires

Next Tuesday the awesome Pecha Kucha Night will be taking place in Buenos Aires, in Ciudad Cultural Konex. The Pecha Kucha Night gathers creative people to present topics in which they are expert. The catch is that they have only 6.40 minutes to do it: they are limited to 20 slides and 20 seconds per slide. All the presenters come from very different industries and disciplines, which makes it a great place to network and learn new stuff.
We will be participating in the latest edition of PKN along with 12 other presenters. Here's the link to the event, or you can also send us a twit if you want more info.
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April 03, 2009

First Footvolley online game ever!

We are very happy to announce that in collaboration with Aquiris Game Experience, we've created the Pepsi Footvolley game, which combines the field rules of volleyball and the touch rules of football, in order to create a New challenging and fun sport.
A very cool feature about the game is that you can choose between six different football (soccer) celebrities to play with.
The game was developed in Unity 3D and has a fun, challenging gameplay.
We dare you to test your footvolley skills here!
We'd love to know how did you like the game, so send us a twit with your comments.
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March 24, 2009

Three Melons closes U$S 600K investment

We are very proud to announce that we’ve just closed a U$S 600K round of funding , led by Santander Bank with support from current partners and local angel investors.
This seed investment round will help us extend our product strategy and continue to grow in the web and smartphone gaming space.
Now, after 3 years of working with a first class client roster, we feel ready to start bringing amazing social games to make the world play.
We also have recently become Endeavor entrepreneurs and we’ve been working for a while now  in Melon Daiquiri, our Flash development framework made of a set of technologies and tools designed to develop high-end, social enabled, web-based games.
If you want more info about the seed investment round and our plans for the future, you can get the press release here.
So….we are definitely excited to start this new stage in our company’s life and keep on innovating and creating awesome games.

March 11, 2009

Game on! Art and Videogames

Gameon! The argentinean art Gallery, Objeto a, is organizing an exhibition that opens next Tuesday, called "Game on! el arte en juego".
The exhibition explores the artistic development of a videogame, and it shows different visions on the subject of art and videogames.
Several studios and developers will be showing there their work...including us! In our space, people will be able to play two versions of the same game so that they can get their own conclusions about how the game experience changes, when the graphic art is modified.
There will also be live performances, debates and workshops.
For more info on the exhibition, click here.
The opening is next Tuesday at 7 pm, and lasts until 4/4. If you are in Buenos Aires on those dates, come visit!

February 03, 2009

9 things that will define 2009

Recently we came across this very interesting video: Leo Burnett Group Predictions 2009, Future Trends in Marketing.


Some of the 9 trends predicted include Hyper Reality, The Trust Economy and Eco Austerity. But trend number 7 is the one that really caught our attention: Generation Game.

The idea behind it is that as gaming becomes massive and economic conditions push us homewards, everyone will become a part of generation game and gaming will continue to push things even further beyond our comprehension.

Check out the video and see the things that will define 2009.

Are you part of generation game already?